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-# dwmblocks
-
-Modular status bar for dwm written in c.
-
-# Modifying blocks
-
-The statusbar is made from text output from commandline programs. Blocks are
-added and removed by editing the config.h file.
-
-# Luke's build
-
-I have dwmblocks read my preexisting scripts
-[here in my dotfiles repo](https://github.com/LukeSmithxyz/voidrice/tree/master/.local/bin/statusbar).
-So if you want my build out of the box, download those and put them in your
-`$PATH`. I do this to avoid redundancy in LARBS, both i3 and dwm use the same
-statusbar scripts.
-
-# Signaling changes
-
-Most statusbars constantly rerun every script every several seconds to update.
-This is an option here, but a superior choice is giving your module a signal
-that you can signal to it to update on a relevant event, rather than having it
-rerun idly.
-
-For example, the audio module has the update signal 10 by default. Thus,
-running `pkill -RTMIN+10 dwmblocks` will update it.
-
-You can also run `kill -44 $(pidof dwmblocks)` which will have the same effect,
-but is faster. Just add 34 to your typical signal number.
-
-My volume module *never* updates on its own, instead I have this command run
-along side my volume shortcuts in dwm to only update it when relevant.
-
-Note that all modules must have different signal numbers.
-
-# Clickable modules
-
-Like i3blocks, this build allows you to build in additional actions into your
-scripts in response to click events. See the above linked scripts for examples
-of this using the `$BLOCK_BUTTON` variable.
-
-For this feature to work, you need the appropriate patch in dwm as well. See
-[here](https://dwm.suckless.org/patches/statuscmd/).
-Credit for those patches goes to Daniel Bylinka (daniel.bylinka@gmail.com).
+# Jptrzy's dwmblocks
+# Patches
+* signal
+* ... - I don't remember 🤣
Software created with 💖